MeteorCat / RedisJson部署

Created Fri, 29 Sep 2023 01:19:45 +0800 Modified Wed, 29 Oct 2025 23:24:53 +0800
1700 Words

RedisJson部署

之前公司采用 MongoDB 来作为游戏数据库, 用来持久化玩家的内存信息, 后续 Mongo 母公司因为开源协议等原因导致了后续慢慢抛弃( 要求商业使用公开源码 ).

后续新版本 Redis 自己推出 RedisStack 分支, 主打 JSON 化文档处理, 对于日常简单游戏服务器是没有问题的.

RedisStack官方网站

安装配置

这里才用直接配置源之后安装部署就行了:

## Ubuntu/Debian
curl -fsSL https://packages.redis.io/gpg | sudo gpg --dearmor -o /usr/share/keyrings/redis-archive-keyring.gpg
echo "deb [signed-by=/usr/share/keyrings/redis-archive-keyring.gpg] https://packages.redis.io/deb $(lsb_release -cs) main" | sudo tee /etc/apt/sources.list.d/redis.list
sudo apt-get update
sudo apt-get install redis-stack-server


## RHEL/CentOs
sudo vim /etc/yum.repos.d/redis.repo
# 内容如下:
# [Redis]
# name=Redis
# baseurl=http://packages.redis.io/rpm/rhel7
# enabled=1
# gpgcheck=1
curl -fsSL https://packages.redis.io/gpg > /tmp/redis.key
sudo rpm --import /tmp/redis.key
sudo yum install epel-release
sudo yum install redis-stack-server

没有问题直接系统启动即可:

# 启动服务, 注意 redis 和 redis-stack-server 占用同个端口会冲突
sudo systemctl start redis-stack-server

Java服务

Java 系统依赖:

  • Java11+
  • SpringBoot2.13+

Maven 引入第三方库( 注意 0.6.4 以下版本支持 Java11+SpringBoot2, 以上版本仅支持 Java17+SpringBoot3):

<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
         xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 https://maven.apache.org/xsd/maven-4.0.0.xsd">

    <!-- 基础属性 -->
    <modelVersion>4.0.0</modelVersion>
    <groupId>com.meteorcat.mix</groupId>
    <artifactId>td</artifactId>
    <version>0.0.1-SNAPSHOT</version>
    <name>MixTD</name>
    <description>WebSocket塔防项目</description>

    <!-- 自定义属性 -->
    <properties>
        <java.version>11</java.version>
        <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
        <project.reporting.outputEncoding>UTF-8</project.reporting.outputEncoding>
        <spring-boot.version>2.7.6</spring-boot.version>
        <spring-om.version>0.6.4-SNAPSHOT</spring-om.version>
        <tools-lombok.version>1.18.24</tools-lombok.version>
    </properties>


    <!-- 依赖库 -->
    <dependencies>

        <!-- 基础依赖库 -->
        <dependency>
            <groupId>org.springframework.boot</groupId>
            <artifactId>spring-boot-starter</artifactId>
            <version>${spring-boot.version}</version>
        </dependency>


        <!-- 引入进程工具 -->
        <dependency>
            <groupId>org.springframework.boot</groupId>
            <artifactId>spring-boot-configuration-processor</artifactId>
            <optional>true</optional>
            <version>${spring-boot.version}</version>
        </dependency>


        <!-- 官方Redis客户端 -->
        <dependency>
            <groupId>com.redis.om</groupId>
            <artifactId>redis-om-spring</artifactId>
            <version>${spring-om.version}</version>
        </dependency>


        <!-- lombok库 -->
        <dependency>
            <groupId>org.projectlombok</groupId>
            <artifactId>lombok</artifactId>
            <version>${tools-lombok.version}</version>
            <optional>true</optional>
        </dependency>



        <!-- 测试库 -->
        <dependency>
            <groupId>org.springframework.boot</groupId>
            <artifactId>spring-boot-starter-test</artifactId>
            <version>${spring-boot.version}</version>
            <scope>test</scope>
            <exclusions>
                <exclusion>
                    <groupId>org.junit.vintage</groupId>
                    <artifactId>junit-vintage-engine</artifactId>
                </exclusion>
            </exclusions>
        </dependency>
    </dependencies>

    <!-- 管理库 -->
    <dependencyManagement>
        <dependencies>
            <dependency>
                <groupId>org.springframework.boot</groupId>
                <artifactId>spring-boot-dependencies</artifactId>
                <version>${spring-boot.version}</version>
                <type>pom</type>
                <scope>import</scope>
            </dependency>
        </dependencies>
    </dependencyManagement>


    <!-- RedisJson依赖库 -->
    <repositories>
        <repository>
            <id>snapshots-repo</id>
            <url>https://s01.oss.sonatype.org/content/repositories/snapshots/</url>
        </repository>
    </repositories>


    <build>
        <plugins>

            <plugin>
                <groupId>org.apache.maven.plugins</groupId>
                <artifactId>maven-compiler-plugin</artifactId>
                <version>3.8.1</version>
                <configuration>
                    <source>11</source>
                    <target>11</target>
                    <encoding>UTF-8</encoding>

                    <!-- 追加动态注解 -->
                    <annotationProcessorPaths>
                        <path>
                            <groupId>org.springframework.boot</groupId>
                            <artifactId>spring-boot-configuration-processor</artifactId>
                            <optional>true</optional>
                            <version>${spring-boot.version}</version>
                        </path>
                        <path>
                            <groupId>org.projectlombok</groupId>
                            <artifactId>lombok</artifactId>
                            <optional>true</optional>
                            <version>${tools-lombok.version}</version>
                        </path>
                        <path>
                            <groupId>com.redis.om</groupId>
                            <artifactId>redis-om-spring</artifactId>
                            <version>${spring-om.version}</version>
                        </path>
                    </annotationProcessorPaths>
                </configuration>
            </plugin>
            <plugin>
                <groupId>org.springframework.boot</groupId>
                <artifactId>spring-boot-maven-plugin</artifactId>
                <version>${spring-boot.version}</version>
                <configuration>
                    <mainClass>com.meteorcat.mix.td.MixTDApplication</mainClass>
                </configuration>
                <executions>
                    <execution>
                        <id>repackage</id>
                        <goals>
                            <goal>repackage</goal>
                        </goals>
                    </execution>
                </executions>
            </plugin>
        </plugins>
    </build>

</project>

注: 官方加了 swagger 依赖, 这里不需要这个组件所以不添加.

如果 repositories 配置无效无法下载, 可以在 Maven 的 .m2/settings.xml 更改配置:

<?xml version="1.0"?>
<settings>
    <mirrors>
        <mirror>
            <id>nexus-aliyun</id>
            <name>Nexus aliyun</name>
            <!-- snapshots-repo 之外的镜像站才需要用阿里镜像 -->
            <mirrorOf>*,!snapshots-repo</mirrorOf>
            <url>https://maven.aliyun.com/repository/public</url>
        </mirror>
    </mirrors>
</settings>

applications.properties 配置文件追加:

spring.data.redis.host=your.cloud.db.redislabs.com
spring.data.redis.port=12345
spring.data.redis.password=xxxxxxxx
spring.data.redis.username=default 

系统启动类引入数据仓库支持

package com.meteorcat.mix.td;

import com.redis.om.spring.annotations.EnableRedisDocumentRepositories;
import org.springframework.boot.SpringApplication;
import org.springframework.boot.autoconfigure.SpringBootApplication;

/**
 * 系统启动类
 * EnableRedisDocumentRepositories 检索指定包的依赖
 * @author MeteorCat
 */
@SpringBootApplication
@EnableRedisDocumentRepositories(basePackages = "com.meteorcat.mix.*")
public class MixTDApplication {
    /**
     * 启动入口
     * @param args 数据参数
     */
    public static void main(String[] args) {
        SpringApplication.run(MixTDApplication.class, args);
    }
}

模型建立

玩家实体数据模型, 用于处理玩家数据实体:

package com.meteorcat.mix.td.model.entity;

import com.redis.om.spring.annotations.Document;
import com.redis.om.spring.annotations.Indexed;
import lombok.Data;
import lombok.RequiredArgsConstructor;
import org.springframework.data.annotation.Id;

import java.util.HashMap;
import java.util.Map;

/**
 * 玩家数据文档模型
 * @author MeteorCat
 */
@Data
@Document
@RequiredArgsConstructor(staticName = "of")
public class GamePlayerEntity {

    /**
     * 唯一标识
     */
    @Id
    @Indexed
    private String uuid;

    /**
     * SDK登录标识UID
     */
    @Indexed
    private Long uid;


    /**
     * 服务器对应ID
     */
    @Indexed
    private Integer serverId;


    /**
     * 玩家金币资源
     */
    private Integer coin = 0;


    /**
     * 玩家钻石资源[充值道具]
     */
    private Integer diamond = 0;


    /**
     * 玩家道具映射
     */
    private Map<String,Integer> item = new HashMap<>(0);


    /**
     * 最后登录时间
     */
    private Long loginTime = 0L;


    /**
     * 最后登录年月日
     */
    private Integer loginYmd = 0;
}

后续就是处理玩家数据工厂, 用来处理检索查找:

package com.meteorcat.mix.td.model.repository;

import com.meteorcat.mix.td.model.entity.GamePlayerEntity;
import com.redis.om.spring.repository.RedisDocumentRepository;

import java.util.Optional;

/**
 * 玩家信息仓库
 * @author MeteorCat
 */
public interface GamePlayerRepository extends RedisDocumentRepository<GamePlayerEntity,String> {


    /**
     * 获取玩家实体
     * @param uid 第三方UID
     * @param serverId 第三方服务器ID
     * @return Optional<GamePlayerEntity>
     */
    Optional<GamePlayerEntity> findByUidAndServerId(Long uid,Integer serverId);

}

编写测试单元, 测试是否能够写入更新:

package com.meteorcat.mix.td;

import com.meteorcat.mix.td.model.entity.GamePlayerEntity;
import com.meteorcat.mix.td.model.repository.GamePlayerRepository;
import lombok.extern.slf4j.Slf4j;
import org.junit.jupiter.api.Test;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.boot.test.context.SpringBootTest;

import java.util.Map;
import java.util.Optional;

@Slf4j
@SpringBootTest
class MixTDApplicationTests {


    @Autowired
    GamePlayerRepository repository;


    @Test
    void contextLoads() {
        // 第三方登录的信息
        final Long uid = 1000L;
        final Integer serverId = 1;

        // 确认实体是否存在
        Optional<GamePlayerEntity> entityOptional = repository.findByUidAndServerId(uid,serverId);
        if(entityOptional.isEmpty()){

            // 不存在玩家, 创建玩家默认实体
            GamePlayerEntity entity = GamePlayerEntity.of();
            entity.setUid(uid);
            entity.setServerId(serverId);
            entity.setCoin(0);
            entity.setDiamond(0);
            entity.setLoginTime(System.currentTimeMillis());

            // 写入实体
            entity = repository.save(entity);
            log.info("Create Player Entity: {}",entity);

        }else{

            // 存在玩家, 更新玩家对象
            GamePlayerEntity entity = entityOptional.get();
            entity.setLoginTime(System.currentTimeMillis());

            // 登录成功奖励体力道具
            final String itemId = "100";
            Map<String,Integer> item = entity.getItem();
            Integer _ignore = item.containsKey(itemId) ? item.replace(itemId, item.get(itemId) + 1) : item.put(itemId, 1);


            // 写入数据
            entity = repository.save(entity);
            log.info("Update Player Entity: {}",entity);
        }
    }
}

这里需要注意: 千万留意Key冲突问题, 如果Redis当中有冲突键会导致数据插入异常.

服务编写

数据工厂和数据实体已经完成, 在游戏服务器基本上都是直接放置内存读取, 而只有数据变动才需要更新写入到库之中.

这里就是实现如何挂载在程序内存的操作:

package com.meteorcat.mix.td.model.service;

import com.meteorcat.mix.td.model.entity.GamePlayerEntity;
import com.meteorcat.mix.td.model.repository.GamePlayerRepository;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Service;

import java.util.HashMap;
import java.util.Map;
import java.util.Optional;

/**
 * 玩家处理服务
 * @author MeteorCat
 */
@Service
public class GamePlayerService {


    /**
     * 写入仓库对象
     */
    @Autowired
    private GamePlayerRepository repository;

    /**
     * 挂载在内存的队列数据
     */
    Map<String, GamePlayerEntity> players = new HashMap<>();


    /**
     * 检索玩家
     * @param uid 玩家第三方ID
     * @param serverId 玩家服务器ID
     * @return Optional<GamePlayerEntity>
     */
    public Optional<GamePlayerEntity> findPlayer(Long uid,Integer serverId){
        if(repository == null){
            return Optional.empty();
        }

        // 检索内存上的数据, 如果找到直接返回
        Optional<GamePlayerEntity> entityOptional = players
                .values()
                .stream()
                .filter(hit->hit.getUid().equals(uid) && hit.getServerId().equals(serverId))
                .findFirst();
        if(entityOptional.isPresent()){
            return entityOptional;
        }

        // 内存没有玩家实体, 检索数据库
        entityOptional = repository.findByUidAndServerId(uid,serverId);
        if(entityOptional.isEmpty()){
            // 数据库和内存都没有需要直接返回找不到玩家
            return entityOptional;
        }

        // 数据库检索到写入内存返回
        GamePlayerEntity entity = entityOptional.get();
        players.put(entity.getUuid(),entity);
        return Optional.of(entity);
    }


    /**
     * 检索玩家
     * @param uuid 主键UUID
     * @return Optional<GamePlayerEntity>
     */
    public Optional<GamePlayerEntity> findPlayer(String uuid){
        if(repository == null){
            return Optional.empty();
        }

        // 检索内存上的uuid, 存在即返回
        GamePlayerEntity entity = players.get(uuid);
        if(entity != null){
            return Optional.of(entity);
        }

        // 内存上不存在检索数据库
        Optional<GamePlayerEntity> entityOptional = repository.findById(uuid);
        // 数据库和内存都没有需要直接返回找不到玩家
        return entityOptional.map(gamePlayerEntity -> players.put(uuid, gamePlayerEntity));
    }

}

编写测试单元内容:

package com.meteorcat.mix.td;

import com.meteorcat.mix.td.model.entity.GamePlayerEntity;
import com.meteorcat.mix.td.model.repository.GamePlayerRepository;
import com.meteorcat.mix.td.model.service.GamePlayerService;
import lombok.extern.slf4j.Slf4j;
import org.junit.jupiter.api.Test;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.boot.test.context.SpringBootTest;

import java.util.Map;
import java.util.Optional;

@Slf4j
@SpringBootTest
class MixTDApplicationTests {


    @Autowired
    GamePlayerService service;



    @Test
    void loadService(){
        // 第三方登录的信息
        final Long uid = 1000L;
        final Integer serverId = 1;

        // 检索玩家
        Optional<GamePlayerEntity> entityOptional = service.findPlayer(uid,serverId);
        log.info("Find Player Entity: {}",entityOptional);
    }
}

把玩家信息放在类实例当中, 后续都是读取都是走内存而非数据库.